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Oblivion nexus
Oblivion nexus










oblivion nexus

For Magic : Alchemy, Alteration, Conjuration, Destruction, Illusion, Mysticism and Restoration.For Combat : Armorer, Athletics, Blade, Block, Blunt, Hand to Hand and Heavy Armor.Specialization (Combat, Magic, Stealth) - +5 to related Skills.The default name of a custom class is "Adventurer" but this can be changed to whatever you wish.įor a custom class you need to select the following: Character Creation provides more information on how to setup a new character, including some specific tips for how to create a custom class. This includes all of the seven major skills affiliated with the class as well as selecting two of the eight attributes for +5 point permanent bonuses. With a custom class, you can select all of the class-specific details freely. The kind of person that uses agility and endurance to their advantage. Click on the class name to jump to the summary class description found lower on this page.

oblivion nexus

The following table shows the seven Major Skills, the Specialization type, and the two Favored Attributes for each of the standard classes in Oblivion. It is shown in the stats page of your journal as "-".Ĭharacter Creation Tools can be very helpful in determining which standard class or custom class will work best for your playstyle. This class is basically the warrior class, except with Strength and Intelligence rather than Strength and Endurance. This is given to the player right at the start of the game, before the conversation with Baurus during which a class is chosen. One extra class on this page is "CharacterGen". choose from a set of 21 Standard Classes, orĬlasses that non-player characters ( NPCs) use can be found in the article " NPC Classes".Your character's class determines what skills you will be most proficient in, and this in turn affects how you level. if I remember something I missed, I'll edit later.In Oblivion, a class is a combination of a specialization ( Combat, Magic or Stealth), favored attributes, and major skills. Dark Brotherhood Chronicles (even if I dislike the dark brotherhood with passion, I think that mod is top notch quality and totally recommendable.) There are many many more that I haven't still played myself, so I can't recommend propertly, but they've been always on my radar for the future: Some player homes come with interesting quests, of the top of my head, I remember Glenvar Castle, a bit castle mod. totally recommendable, with an awesome ending :)ġ4. Many of Arthmoor villages add quests (sometimes hidden, some small, some bigger), and at least in the case of Faregyl is a long and interesting quest.

oblivion nexus

it has a big quest and some interesting areas.ġ2. (If you have the Wizard's Tower DLC) I like Frostcrag Spire Reborn. The Ayleid Steps (not a quest mod per-se, but it has lots of stuff to do and a quest that spans most of the mod contents. Oscuro's Oblivion Overhaul, (has lots of quests some spanning several areas and with different endings/triggers. Integration: The Stranded Light (impressive in scope, and with lots of complex quest interactions/skill requirements/puzzles, etc. The Knights of the Nine Revelations (superb quest mod, post KotN main quest.)ħ. as in, you may have glitches and stuff and have to figure out how to solve them/ask in their forums, buy enjoyable)Ħ. it's kinda funny, as it doesn't take itself too seriously.)Ĥ. Kagrenir Death Quest (lost of small quests added here and there, and one big quest. The Lost Spires (big mod.not entirely/completely lore friendly)ģ.

oblivion nexus

Gift of Kynareth (old, but still playable)Ģ. I don't know if they are the best, but I can tell you which ones I enjoyed in the past (in the order in which they come to memory.):ġ.












Oblivion nexus